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Project Reality, as it soon became known, was also an easy machine to hype.
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The tactic here was the same - simply put, Nintendo bet on having the best technology. Sony, Nintendo’s former partner on the SNES CD-ROM project, announced its intention to launch a home console of its own the following month.įor more in-depth features exploring classic games and consoles delivered to your door or digital device, subscribe to Retro Gamer (opens in new tab) today.īeing the last to market wasn’t an unfamiliar situation for Nintendo, as it had done the same with the SNES and been able to retain a substantial market share regardless. In September 1993, the rivals had signed the contracts and made their announcements - Nintendo would partner with SGI and launch its 64-bit home console in late-1995, while Sega would use Hitachi’s 32-bit processors and launch in the autumn of 1994. Having developed a low-cost, power-efficient version of the latest MIPS processors, SGI put together a design proposal for a games console.
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The hardware was primarily engineered by Silicon Graphics, Inc, a huge name in movie special effects technology which had recently bought MIPS Technologies, the designer of the CPUs used in its workstations. As the two biggest players in the console market, either of them could have been behind what ultimately became the Nintendo 64. Nintendo wasn’t particularly concerned with most of these companies - at the time, Sega was its biggest rival, having been the first company to bring serious competition to the console market.
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